TY - JOUR
T1 - Virtual reality and live simulation
T2 - A comparison between two simulation tools for assessing mass casualty triage skills
AU - Ingrassia, Pier Luigi
AU - Ragazzoni, Luca
AU - Carenzo, Luca
AU - Colombo, Davide
AU - Gallardo, Alba Ripoll
AU - Corte, Francesco Della
N1 - Publisher Copyright:
© 2015 Wolters Kluwer Health, Inc.
PY - 2015/3/6
Y1 - 2015/3/6
N2 - Objectives This study tested the hypothesis that virtual reality simulation is equivalent to live simulation for testing naive medical students' abilities to perform mass casualty triage using the Simple Triage and Rapid Treatment (START) algorithm in a simulated disaster scenario and to detect the improvement in these skills after a teaching session. Methods Fifty-six students in their last year of medical school were randomized into two groups (A and B). The same scenario, a car accident, was developed identically on the two simulation methodologies: virtual reality and live simulation. On day 1, group A was exposed to the live scenario and group B was exposed to the virtual reality scenario, aiming to triage 10 victims. On day 2, all students attended a 2-h lecture on mass casualty triage, specifically the START triage method. On day 3, groups A and B were crossed over. The groups' abilities to perform mass casualty triage in terms of triage accuracy, intervention correctness, and speed in the scenarios were assessed. Results Triage and lifesaving treatment scores were assessed equally by virtual reality and live simulation on day 1 and on day 3. Both simulation methodologies detected an improvement in triage accuracy and treatment correctness from day 1 to day 3 (P <0.001). The time to complete each scenario and its decrease from day 1 to day 3 were detected equally in the two groups (P< 0.05). Conclusion Virtual reality simulation proved to be a valuable tool, equivalent to live simulation, to test medical students' abilities to perform mass casualty triage and to detect improvement in such skills.
AB - Objectives This study tested the hypothesis that virtual reality simulation is equivalent to live simulation for testing naive medical students' abilities to perform mass casualty triage using the Simple Triage and Rapid Treatment (START) algorithm in a simulated disaster scenario and to detect the improvement in these skills after a teaching session. Methods Fifty-six students in their last year of medical school were randomized into two groups (A and B). The same scenario, a car accident, was developed identically on the two simulation methodologies: virtual reality and live simulation. On day 1, group A was exposed to the live scenario and group B was exposed to the virtual reality scenario, aiming to triage 10 victims. On day 2, all students attended a 2-h lecture on mass casualty triage, specifically the START triage method. On day 3, groups A and B were crossed over. The groups' abilities to perform mass casualty triage in terms of triage accuracy, intervention correctness, and speed in the scenarios were assessed. Results Triage and lifesaving treatment scores were assessed equally by virtual reality and live simulation on day 1 and on day 3. Both simulation methodologies detected an improvement in triage accuracy and treatment correctness from day 1 to day 3 (P <0.001). The time to complete each scenario and its decrease from day 1 to day 3 were detected equally in the two groups (P< 0.05). Conclusion Virtual reality simulation proved to be a valuable tool, equivalent to live simulation, to test medical students' abilities to perform mass casualty triage and to detect improvement in such skills.
KW - disaster medicine
KW - live simulation
KW - mass casualty triage
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84924127916&partnerID=8YFLogxK
U2 - 10.1097/MEJ.0000000000000132
DO - 10.1097/MEJ.0000000000000132
M3 - Article
SN - 0969-9546
VL - 22
SP - 121
EP - 127
JO - European Journal of Emergency Medicine
JF - European Journal of Emergency Medicine
IS - 2
ER -