TY - JOUR
T1 - The influence of social ties on performance in team-based online games
AU - Zeng, Y
AU - SAPIENZA, Anna
AU - Ferrara, E
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2019
Y1 - 2019
N2 - Social ties are the invisible glue that keeps together
human ecosystems. Despite the massive amount of research studying the role of social ties in communities (groups, teams, etc.) and
society at large, little attention has been devoted to study their interplay with other human behavioral dynamics. Of particular interest
is the influence that social ties have on human performance in collaborative team-based settings. Our research aims to elucidate the
influence of social ties on individual and team performance dynamics. We will focus on a popular multiplayer online battle arena
(MOBA) collaborative team-based game, Defense of the Ancients 2
(Dota 2), a rich data set with millions of players and matches. Our
research reveals that, when playing with their friends, individuals
are systematically more active in the game as opposed to taking
part in a team of strangers. However, we find that increased activity does not homogeneously lead to an improvement in players’
performance. Despite being beneficial to low-skill players, playing
with friends negatively affects the performance of high-skill players. Our findings shed light on the mixed influence of social ties
on performance and can inform new perspectives on virtual team
management and behavioral incentives.
AB - Social ties are the invisible glue that keeps together
human ecosystems. Despite the massive amount of research studying the role of social ties in communities (groups, teams, etc.) and
society at large, little attention has been devoted to study their interplay with other human behavioral dynamics. Of particular interest
is the influence that social ties have on human performance in collaborative team-based settings. Our research aims to elucidate the
influence of social ties on individual and team performance dynamics. We will focus on a popular multiplayer online battle arena
(MOBA) collaborative team-based game, Defense of the Ancients 2
(Dota 2), a rich data set with millions of players and matches. Our
research reveals that, when playing with their friends, individuals
are systematically more active in the game as opposed to taking
part in a team of strangers. However, we find that increased activity does not homogeneously lead to an improvement in players’
performance. Despite being beneficial to low-skill players, playing
with friends negatively affects the performance of high-skill players. Our findings shed light on the mixed influence of social ties
on performance and can inform new perspectives on virtual team
management and behavioral incentives.
KW - Human performance
KW - multiplayer online battle arena (MOBA)
KW - social ties
KW - team science
KW - team-based online games
KW - Human performance
KW - multiplayer online battle arena (MOBA)
KW - social ties
KW - team science
KW - team-based online games
UR - https://iris.uniupo.it/handle/11579/181326
U2 - 10.1109/TG.2019.2923223
DO - 10.1109/TG.2019.2923223
M3 - Article
SN - 2475-1502
VL - 13
SP - 358
EP - 367
JO - IEEE Transactions on Games
JF - IEEE Transactions on Games
IS - 4
ER -