TY - GEN
T1 - Recommending teammates with deep neural networks
AU - Goyal, Palash
AU - Sapienza, Anna
AU - Ferrara, Emilio
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/7/3
Y1 - 2018/7/3
N2 - The effects of team collaboration on performance have been explored in a variety of settings. Online games enable people with significantly different skills to cooperate and compete within a shared context. Players can affect teammates' performance either via direct communication or by influencing teammates' actions. Understanding such effects can help us provide insights into human behavior as well as make team recommendations. In this work, we aim at recommending teammates to each individual player for maximal skill growth.We study the effect of collaboration in online games using a large dataset from Dota 2, a popular Multiplayer Online Battle Arena game. To this aim, we construct an online coplay teammate network of players, whose links are weighted based on the gain in skill achieved due to team collaboration. We then use the performance network to devise a recommendation system based on a modified deep neural network autoencoder method.
AB - The effects of team collaboration on performance have been explored in a variety of settings. Online games enable people with significantly different skills to cooperate and compete within a shared context. Players can affect teammates' performance either via direct communication or by influencing teammates' actions. Understanding such effects can help us provide insights into human behavior as well as make team recommendations. In this work, we aim at recommending teammates to each individual player for maximal skill growth.We study the effect of collaboration in online games using a large dataset from Dota 2, a popular Multiplayer Online Battle Arena game. To this aim, we construct an online coplay teammate network of players, whose links are weighted based on the gain in skill achieved due to team collaboration. We then use the performance network to devise a recommendation system based on a modified deep neural network autoencoder method.
KW - Deep neural network
KW - Graph factorization
KW - Link prediction
KW - Multiplayer online games
KW - Recommendation system
KW - Team formation
UR - https://www.scopus.com/pages/publications/85051512786
U2 - 10.1145/3209542.3209569
DO - 10.1145/3209542.3209569
M3 - Conference contribution
AN - SCOPUS:85051512786
T3 - HT 2018 - Proceedings of the 29th ACM Conference on Hypertext and Social Media
SP - 57
EP - 61
BT - HT 2018 - Proceedings of the 29th ACM Conference on Hypertext and Social Media
PB - Association for Computing Machinery, Inc
T2 - 29th ACM International Conference on Hypertext and Social Media, HT 2018
Y2 - 9 July 2018 through 12 July 2018
ER -