Personality and behavior in role-based online games

Zhao Wang, Anna Sapienza, Aron Culotta, Emilio Ferrara

Risultato della ricerca: Capitolo in libro/report/atti di convegnoContributo a conferenzapeer review

Abstract

Both offline and online human behaviors are affected by personality. Of special interests are online games, where players have to impersonate specific roles and their behaviors are extensively tracked by the game. In this paper, we propose to study the relationship between players' personality and game behavior in League of Legends (LoL), one of the most popular Multiplayer Online Battle Arena (MOBA) games. We use linear mixed effects (LME) models to describe relationships between players' personality traits (measured by the Five Factor Model) and two major aspects of the game: the impersonated roles and in-game actions. On the one hand, we study relationships within the game environment by modeling role attributes from match behaviors and vice versa. On the other hand, we analyze the relationship between a player's five personality traits and their game behavior by showing significant correlations between each personality trait and the set of corresponding behaviors. Our findings suggest that personality and behavior are highly entangled and provide a new perspective to understand how personality can affect behavior in role-based online games.

Lingua originaleInglese
Titolo della pubblicazione ospiteIEEE Conference on Games 2019, CoG 2019
EditoreIEEE Computer Society
ISBN (elettronico)9781728118840
DOI
Stato di pubblicazionePubblicato - ago 2019
Pubblicato esternamente
Evento2019 IEEE Conference on Games, CoG 2019 - London, United Kingdom
Durata: 20 ago 201923 ago 2019

Serie di pubblicazioni

NomeIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2019-August
ISSN (stampa)2325-4270
ISSN (elettronico)2325-4289

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???event.eventtypes.event.conference???2019 IEEE Conference on Games, CoG 2019
Paese/TerritorioUnited Kingdom
CittàLondon
Periodo20/08/1923/08/19

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