Abstract
In this paper we study the class of infrastructure cost games. A game in this class models the infrastructure costs (both building and maintenance) produced when a set of users of different types makes use of a certain infrastructure, which may consist of several facilities. Special attention is paid to one facility infrastructure cost games. Such games are modeled as the sum of an airport game and a maintenance cost game. It turns out that the core and nucleolus of these games are very closely related to the core and nucleolus of an associated generalized airport game. Furthermore we provide necessary and sufficient conditions under which an infrastructure cost game is balanced.
Lingua originale | Inglese |
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pagine (da-a) | 635-654 |
Numero di pagine | 20 |
Rivista | European Journal of Operational Research |
Volume | 136 |
Numero di pubblicazione | 3 |
DOI | |
Stato di pubblicazione | Pubblicato - 1 feb 2002 |
Pubblicato esternamente | Sì |