TY - GEN
T1 - AIRCacher
T2 - 25th ACM Conference on Hypertext and Social Media, HT 2014
AU - Tursi, Gianluca
AU - Deplano, Martina
AU - Ruffo, Giancarlo
PY - 2014
Y1 - 2014
N2 - Nowadays, smartphones and digital networks are being heavily used as data sources for research on social networks. Our daily experiences, interactions and transactions are recorded thanks to the digital traces that users leave behind their activities, both individual and social. In this work, we describe AiRCacher, a mobile app for virtual geocaching enhanced with Augmented Reality. By following gamification and Game With A Purpose design approaches, the aim is to bring people outside and make them move, by hiding and seeking virtual caches. As a side effect of their gaming activity, they became like social sensors able to provide geo-located social data. Therefore, the aim of our work is to carry out data analyses about users' outdoor behaviors, by looking for several findings such as trending places for different cache's typologies, and the detection of interesting events emerging from the concentration of caches in specific places.
AB - Nowadays, smartphones and digital networks are being heavily used as data sources for research on social networks. Our daily experiences, interactions and transactions are recorded thanks to the digital traces that users leave behind their activities, both individual and social. In this work, we describe AiRCacher, a mobile app for virtual geocaching enhanced with Augmented Reality. By following gamification and Game With A Purpose design approaches, the aim is to bring people outside and make them move, by hiding and seeking virtual caches. As a side effect of their gaming activity, they became like social sensors able to provide geo-located social data. Therefore, the aim of our work is to carry out data analyses about users' outdoor behaviors, by looking for several findings such as trending places for different cache's typologies, and the detection of interesting events emerging from the concentration of caches in specific places.
KW - augmented reality
KW - gamification
KW - geocaching
KW - geolocation
KW - social sensor
UR - http://www.scopus.com/inward/record.url?scp=84907419178&partnerID=8YFLogxK
U2 - 10.1145/2631775.2631778
DO - 10.1145/2631775.2631778
M3 - Conference contribution
AN - SCOPUS:84907419178
SN - 9781450329545
T3 - HT 2014 - Proceedings of the 25th ACM Conference on Hypertext and Social Media
SP - 330
EP - 332
BT - HT 2014 - Proceedings of the 25th ACM Conference on Hypertext and Social Media
PB - Association for Computing Machinery
Y2 - 1 September 2014 through 4 September 2014
ER -