Abstract
New models of knowledge creation are emerging, where the user community is a major source of innovation development. But, how does user innovation impact on producer sales, and the other way round? In this paper, the mutual benefits deriving from the user-producer interaction are analyzed in terms of network effects and on a basis of a unique panel data set of weekly observations in the context of video games and their user-generated, free modifications. The estimates of a system of equations modelling the original good’s retail demand function and the user innovation dynamics show that user-generated complements spur the demand for the original product and smooth the consumer price sensitivity. User innovation increases with the crowd of complementors up to a certain threshold and decreases afterwards, thus following a non-monotonic pattern.
| Original language | English |
|---|---|
| Pages (from-to) | 1399-1414 |
| Number of pages | 16 |
| Journal | Industrial and Corporate Change |
| Volume | 29 |
| Issue number | 6 |
| DOIs | |
| Publication status | Published - 2020 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 9 Industry, Innovation, and Infrastructure
Keywords
- network effects
- retailing
- unpaid complementors
- user innovation
- video games
Fingerprint
Dive into the research topics of 'User innovation and network effects. The case of video games'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver