Skip to main navigation Skip to search Skip to main content

User innovation and network effects. The case of video games

Research output: Contribution to journalArticlepeer-review

Abstract

New models of knowledge creation are emerging, where the user community is a major source of innovation development. But, how does user innovation impact on producer sales, and the other way round? In this paper, the mutual benefits deriving from the user-producer interaction are analyzed in terms of network effects and on a basis of a unique panel data set of weekly observations in the context of video games and their user-generated, free modifications. The estimates of a system of equations modelling the original good’s retail demand function and the user innovation dynamics show that user-generated complements spur the demand for the original product and smooth the consumer price sensitivity. User innovation increases with the crowd of complementors up to a certain threshold and decreases afterwards, thus following a non-monotonic pattern.
Original languageEnglish
Pages (from-to)1399-1414
Number of pages16
JournalIndustrial and Corporate Change
Volume29
Issue number6
DOIs
Publication statusPublished - 2020

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • network effects
  • retailing
  • unpaid complementors
  • user innovation
  • video games

Fingerprint

Dive into the research topics of 'User innovation and network effects. The case of video games'. Together they form a unique fingerprint.

Cite this