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Individual performance in team-based online games

  • Anna Sapienza
  • , Yilei Zeng
  • , Alessandro Bessi
  • , Kristina Lerman
  • , Emilio Ferrara

Research output: Contribution to journalArticlepeer-review

Abstract

Complex real-world challenges are often solved through teamwork. Of special interest are ad hoc teams assembled to complete some task. Many popular multiplayer online battle arena (MOBA) video-games adopt this team formation strategy and thus provide a natural environment to study ad hoc teams. Our work examines data from a popular MOBA game, League of Legends, to understand the evolution of individual performance within ad hoc teams. Our analysis of player performance in successive matches of a gaming session demonstrates that a player’s success deteriorates over the course of the session, but this effect is mitigated by the player’s experience. We also find no significant long-term improvement in the individual performance of most players. Modelling the short-term performance dynamics allows us to accurately predict when players choose to continue to play or end the session. Our findings suggest possible directions for individualized incentives aimed at steering the player’s behaviour and improving team performance.

Original languageEnglish
Article number180329
JournalRoyal Society Open Science
Volume5
Issue number6
DOIs
Publication statusPublished - 20 Jun 2018
Externally publishedYes

Keywords

  • Collaborative environments
  • Games
  • HCI
  • Human performance
  • Online

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